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If you have a passion for music and love all things techy you are in the right place!

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If you have a passion for music and love all things techy you are in the right place!
How Sound is Used in Films - FULL LESSON-with Distance Learning
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How Sound is Used in Films - FULL LESSON-with Distance Learning

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This lesson and supporting resources provide an extremely detailed account of how modern films used and employ many different sound and music effects throughout films. The lesson presentation covers these key areas in detail; Importance of Sound and music in Film Diegetic and Non-Diegetic Sound Film Dialogue Voice Overs Film Score and Musical Soundtracks The significance of film music Sound Effects in films Foley and Sound Design Ambient Sounds in Films Getting Creative with Sound – Sound Bridges J and L Cuts in Films Parallel and Contrapuntal Sounds The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout. This resource also comes with 3 separate worksheet tasks that can be completed as homework or in class projects. One of these is directly linked to the lesson presentation, this allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or a attractive, “Styled” version. In this package: PRESENTATION – How Sound is Used in Films (.pdf High quality) VIDEO – Revision video of presentation to aid learning (.mp4 file) WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - Not Styled) WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - STYLED) HOMEWORK – Class Task- Important Words to Remember (.pdf Plain - Not Styled) ANSWERS – Homework- Important Words to Remember (.pdf Plain - Not Styled) WORKSHEET – Class Task- Diegetic and Non-diegetic (.pdf Plain - Not Styled) ANSWERS – Diegetic and Non-diegetic (.pdf Plain - Not Styled)
Music Technology POSTERS – Audio FXs Explained - Big BUNDLE
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Music Technology POSTERS – Audio FXs Explained - Big BUNDLE

9 Resources
Unlock the full spectrum of audio production with our comprehensive bundle of teaching resource posters! Dive into the intricacies of essential FX units, including compression, reverb, EQ, noise gates, and more. Each poster is a visual feast, unravelling the parameters and techniques that shape the professional sound. Many of the Posters also come with accompanying video tutorials to be used alongside in class and for student revision, as well as PowerPoint version to share from the front of the classroom. Posters are an extremely useful tool to aid learning and can motivate students to learn a specific topic. They can help learners to focus on a certain idea, fact, event or process. They are convenient both for pupils and teachers as they help students to absorb the material faster. Goes perfectly with these Music Technology Posters: Compression Explained Dynamic FX Explained Descriptors of Sound EQ Explained MIDI Explained Mixing Explained Noise Gate Explained Reverb Explained Side-Chain Explained Useful EQ Settings *In this package: POSTERS – A2 (42 x 59.4 cm .png) POSTERS – A2 (42 x 59.4 cm .pdf) POSTERS - POWERPOINT (.pptx PowerPoint - read-only) GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
Leitmotifs and Film Music: Home Alone - Somewhere in my Memory - John Williams
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Leitmotifs and Film Music: Home Alone - Somewhere in my Memory - John Williams

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Unlock the magic of film music with “Leitmotifs in Film - Home Alone: Somewhere in My Memory!” This engaging resource dives into John Williams’ unforgettable score, teaching students how leitmotifs shape storytelling and emotions in cinema. Featuring a presentation in both PDF and PowerPoint formats, plus a worksheet packed with activities, it’s perfect for exploring the power of music in film. Elevate your film or music lessons with this timeless classic! Listening and analysing film Leitmotifs develops analytical skills, critical thinking, creativity, cultural awareness, and attention to detail. Understanding music in films is essential in appreciating its contribution to storytelling and the audience’s emotional experience. These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different musical uses within film and television; everything from Jaw to James Bond, Darth Vader, the “One Ring” from Lord of the Rings, and many, many more. This range of worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition. These Leitmotifs and Film Music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, and a Powerpoint presentation with answers to use at the front of the classroom, great to share ideas and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing film and television industry.
Music in Advertising - FULL LESSON
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Music in Advertising - FULL LESSON

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This lesson and supporting resources provide an extremely detailed account of how and why music is used with Advertising, and how it plays an extremely important element for a successful ad campaign. It covers topics like, what are advertising appeals, the effective of music in marketing, sonic/brand logos, how music drives a story, jingles and lots more. This resource is closely related and connects extremely well with other lectures and resources from within the bundle; “Music and Sound within Society”; lessons like “Generations and Their Music”, “Music in Society”, “Music and Politics”, “Music Censorship” and “Culture Industry”. The material in this resource would easily cover 2 to 3 lessons, with a detailed presentation that also has two classroom tasks and 3 additional Task worksheets for learners to complete throughout the lesson or as a homework. Each of these Tasks/Worksheets come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners. Moreover, one of these tasks comes with both visual Ads and Music. Students are tasked with not only matching music to a piece of marketing material but also commenting on their reasoning behind their choice. In this package: PRESENTATION – Music in Advertising(.pdf High quality) PRESENTATION – Music in Advertising - COMPRESSED(.pdf compressed quality) PRESENTATION – Music in Advertising - (.pptx PowerPoint - read-only) VIDEO – Revision video of the presentation to aid learning and help with student learning. GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf) WORKSHEET – CLASS TASK 1-Listening Music Appeals in Action-Styled WORKSHEET – CLASS TASK 1-Listening Music Appeals in Action-No-Style VIDEO-TASK 1-Sonic Branding-Time for Video (Create music for an Ad campaign) WORKSHEET – CLASS TASK 2-Target Markets-Styled WORKSHEET – CLASS TASK 2-Target Markets-NoStyle WORKSHEET – TASK 1-Creating a Sonic Trandmark-Styled WORKSHEET – TASK 1-Creating a Sonic Trandmark-NoStyle WORKSHEET - TASK 2-Analysing Music in Adverts-Styled WORKSHEET - TASK 2-Analysing Music in Adverts-NoStyle WORKSHEET - TASK 3-Matching Music to visual Ads-Styled WORKSHEET - TASK 3-Matching Music to visual Ads-NoStyle FOLDER – Music + Marketing Images - TASK 3-Songs + Ads WARNING – Before you buy this resource PLEASE READ! The embedded links to YouTube within this resource/presentation may not be suitable for all learner ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that video/music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
Foley & Sound Effects In Films-FULL LESSON-with Distance Learning
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Foley & Sound Effects In Films-FULL LESSON-with Distance Learning

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This lesson and supporting resources provide an extremely detailed account of how modern films make use of Foley sound Design and Sound FXs. The lesson presentation covers these key areas in detail; On location sound recording in film production Recording dialogue when on location What is ADR in films (with class task/exercise) Why use ARD in film production Post-production sound FXs (Ambience, Library Sounds and Foley) Film Ambience Film Library Sounds Film Foley Sound FXs 3 Types of Foley Sounds Brief History of Foley in films Jack Foley – Sound Designer Back of the Mike Documentary (with class task/exercise) Direct to Picture Sound Sound Mixers/Editors Sound Spotting Session Modern Foley and Sound FXs All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home. The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout. This resource also comes with 2 separate worksheet tasks that can be completed as homework or in-class projects. One of these is directly linked to the lesson presentation, thus allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version. In this package: PRESENTATION – Foley and Sound FXs in Films (.pdf High quality) PRESENTATION – Foley and Sound FXs in Films (.pdf Compressed) PRESENTATION – Foley and Sound FXs in Films (.pptx PowerPoint) VIDEO – Revision video of presentation to aid learning (.mp4 file) GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf) WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - Not Styled) WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - STYLED) HOMEWORK – Class Task- Important Works to Remember (.pdf Plain - Not Styled) ANSWERS – Homework- Important Works to Remember (.pdf Plain - Not Styled)
Sound Design in Video Games-FULL LESSON
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Sound Design in Video Games-FULL LESSON

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This lesson and supporting resources provide a detailed account of how sound is created, manipulated and shaped for computer and video games. The lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This lesson would work really well with the History of Video Games and Music lecture and together provide a detailed outline of gaming sound and music. The presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked to class-room tasks that feed-in and work along with the presentation. The lecture covers: The Gaming Industry Why do games need sounds What is Sound Design in Games The Role of Sound within Games The Importance of Sound within Games Player audio “Feedback” Who is a Game Sound Designer and their role Two types of sound within games (Diegetic and Non-Diegetic) Spotting Good Sound Design in Games Sound build to suit the action Representing actions with a sound Shaping sound – Frequency – EQ – ADSR (Envelopes) – Attenuation – Reverb Moreover, throughout the presentation, there is really useful embedded YouTube examples, with links to the videos to support and aid learning. The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout. Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? All the audio example are included with the resource. Moreover, there is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. You will need your own audio editing software for this task. Finally, the presentation/lecture also come in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format. In this package: PRESENTATION – Sound Design in Video Games-(.pdf High quality) VIDEO – Revision video of presentation to aid learning and help with student learning. ========================= WORKSHEET – Class Task 1 linked with Presentation-STYLED WORKSHEET – Class Task 1 linked with Presentation-NO STYLE ANSWERS – Class Task 1 linked with Presentation ========================= WORKSHEET – Task 2: Listening Skills – What makes good sound design-STYLED WORKSHEET – Task 2: Listening Skills – What makes good sound design-NO STYLE ANSWERS – Task 2: Listening Skills – What makes good sound design ========================= WORKSHEET – TASK 3: Creating sounds for a game assignment + written report NO STYLE
History of Music: Popular Music Pre-1950 to Modern Day
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History of Music: Popular Music Pre-1950 to Modern Day

20 Resources
Discover the captivating journey of modern popular music with our comprehensive teaching resource, ‘History of Music: Popular Music Pre-1950 to Modern Day.’ This extensive bundle is your all-in-one guide to exploring the dynamic evolution of popular music, from its early roots to the present day. Inside, you’ll find a treasure trove of engaging lesson plans, meticulously curated content, and interactive activities that are designed to make the study of music history both informative and enjoyable. Whether you’re an educator looking to enrich your curriculum or a music enthusiast eager to dive deep into the world of melodies, this resource has you covered. Nearly all the resources come with printable worksheets and Powerpoint presentations, these also with answers to use at the front of the classroom, great to share ideas and write directly using Smartboards. Furthermore, printable Answer Sheets, this saving you time with marking. Finally, most come with Google Slides versions, which you can save to your own Drive, In this package: Lectures (full presentations, each linking together, providing a full scheme of work for teaching). WORKSHEETS – The majority of the lessons come with a worksheet (with teacher answers) that link with the lesson/presentation HOMEWORK – again many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support. REVISION - These are worksheets to aid student learning and allow for revising POSTER – some of the presentations even come with a A3 poster AUDIO/MIDI – some of the presentation and lessons also have connected audio and MIDI examples to aid teaching. Video (each presentation also comes in video form, used for student revision) *History of Pop Music – FULL LIBRARY Pre1950s Music: Tin Pan Alley, Ragtime and Swing (presentation, video, worksheet, revision notes) Pre-1950’s Music: Blues, Jazz-Cool & Be-Bop (presentation, video, worksheets, revision notes, MIDI, audio and score) 1950’s Music: Rock’n’Roll & Rockabilly (presentation, video, 3 worksheets and answers, revision notes and terminology/vocabulary sheet) 1950-60s Music: British Invasion & Skiffle (presentation, video, worksheets and answers, revision notes and homework sheet) 1960s Music: Psychedelic Rock (presentation, video, worksheet and answers, recommending listening resource) 1960-70s Music: Ska, Rock Steady & Reggae (presentation, video, worksheet and answers, homework and revision sheet) 1970s Music: Soul, Disco and Funk (presentation, video, worksheets and answers, homework, classroom poster and revision sheet) 1970s Music: Punk Rock (presentation, video, worksheet and answers, homework and revision sheet) 1970-80s Music: Indie Rock and New Wave (presentation, video, worksheets and answers, homework, classroom poster and revision sheet) 1970s-80s Music-Heavy Rock (presentation, worksheets x3 and answers and Infographic) 1980s Music: Electro & Synth Pop (presentation, video, recommending listening resource) 1980-90s Music: HipHop and Rap (presentation, video, worksheets and answers, homework, and revision sheets) Grunge-1990s Music - FULL LESSON (presentation, video, X3 worksheets (two of these listening skills exercises), and answers) Britpop-1990s Music - FULL LESSON (presentations, X2 worksheets, infographic and worksheet answers). 1990-2000s Music: Club Dance (presentation, video and revision sheet) Nu-Metal-2000s Music-FULL LESSON (presentation, video, three worksheets and answers) History of Boy Bands (presentation, video and class worksheets) History of Rock Music - FULL LESSON (presentation, worksheet and revision sheet) History of Audio Technology - FULL LESSON (presentation, worksheet and revision sheet) Glossary of Music Technology (– FULL e-Book + Presentation)
Video Game Music: Subwoofer Lullaby - Minecraft
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Video Game Music: Subwoofer Lullaby - Minecraft

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Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Minecraft, “Subwoofer Lullaby". Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development. These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Video Games Sound and History-MEGA BUNDEL
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Video Games Sound and History-MEGA BUNDEL

8 Resources
These lectures and supporting classroom resources form a full library of material covering the full history of Music and Sound within Computer Games and how modern sound design is created and used within video games. History of Video Games and Music presentation is an extremely detailed account of Video Game history and the development of music for consoles and games. It covers from very early Pre First Generation all the way through to the modern, latest 8th Generation consoles and games. The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. The presentation covers the development of music written for computer games and how this changed over time with a total of 59 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource. Sound Design in Video Games lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked classroom tasks that feed-in and work along with the presentation. Video Game Genres and their Music, this lesson and supporting resources provide an extremely detailed account of popular genres of video games and some of the music and sound design techniques most common to these styles. The lesson covers a brief history of video games genres/styles and how these developed throughout the early generations of gaming. Moreover, how music and sound have been an exceptionally important aspect of video game design and development and are now seen as significant as good graphics and game-play. Zelda Games Music and Sound Design, detailed account of how one of the most popular video game franchises of all time uses both music and sound design throughout its games. How is the sound design used and employed throughout these games and how does the score reflect and add to the tension of the game and how have the games changed over time? Moreover, how are leitmotifs used and how has the composed used this technique to reflect and evoke emotions from the player for important locations, characters and items of equipment. Super Mario Music-Distance Learning, this lesson and supporting classroom exercise provide an extremely detailed account of how music was written, composed and developed for the first Super Mario Bros. game. The lesson has learners not just listen to the music and sound design, but also analyse the game mechanics of this classic platformer and others within this genre. How is music used through the whole Super Mario franchise and how did composer Koji Kondo write and develop his ideas for the original game. The lesson also looks, in detail, at the original 5 songs composed for the first game, and with a great listening skills task for learners to complete (including teacher answer sheets). Minecraft Music, this lesson and supporting resources provide an extremely detailed account of how music was written, composed and developed for the massively popular game ‘Minecraft’. How did the game’s main composer ‘C418’ use a wide range of techniques and musical genres like ‘Ambient’ to create such a rich soundtrack for this game? How has the game’s music been influenced by French composer and pianist Satie? What is Ambient music and its main characteristics? What other games have used similar techniques and styles? Modes and Video Game Music, this lesson provides an extremely detailed account of how video games often use musical modes to structure their compositions and musical content for some of the most popular games of all time. Not only would this lesson be great to teach music Modes and some basic music theory, but also covers how video game composers have used these to shape their music. FREE RESOURCE - Glossary of Music Technology: EBook (worth £4.49!!!) This e-book covers a wide range of terms and vocabulary for Music and Music Technology. The list is extensive and with great detail on a full list of useful terms, each with an easy and straightforward definition. This Resource would be really useful for any student or teacher working within a Music or Music Technology department, but also extremely valuable and convenient for home/self-study revision. This resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout. Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? Task three is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. In this package: Lectures ( in-depth presentations, each linking together, providing a full scheme of work for teaching). WORKSHEETS – All lessons come with worksheets (with teacher answers) that link with the lesson/presentation. HOMEWORK – many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support. INFOGRAPHIC – Lesson have really useful infographics that support the presentation/lesson and can be used for additional revision and self-study for learners. VIDEOS - (each presentation also comes in video form, used for student revision) The resources within this bundle would easily cover a full term’s worth of work and could be used for GCSE, NCFE, A-Level and BTEC level 1, 2, 3 and UAL course frameworks. (United Kingdom). WARNING – Before you buy this resource PLEASE READ! Within this presentation are YouTube video links – We have tried to ensure that audio and visual examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. It is the teacher/lecturer’ responsibility to monitor and check before engaging with learners. Thank you for understanding!
Hans Zimmer - Film Composers: Listening and Writing Music for Movies
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Hans Zimmer - Film Composers: Listening and Writing Music for Movies

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Dive into the captivating world of film music with our teaching resource centred on the iconic Hans Zimmer. Explore the genius of Zimmer’s compositions, from ‘The Lion King’ to ‘Inception.’ This resource provides an immersive experience for students, fostering listening skills and analytical thinking. Uncover the magic behind Zimmer’s scores, offering an engaging educational journey into the art of cinematic music creation. Listening and analysing the work and compositions of different film composers develops analytical skills, critical thinking, creativity, cultural awareness, and attention to detail. Understanding music in movies and television is essential in appreciating its contribution to storytelling and the audience’s emotional experience. These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different musical uses within film and television, and work perfectly with the “Leitmotifs and Film Music: Music in Film and Cinema” Bundle. This range of presentations and worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition. These ‘Famous Composers of Film Music’ worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, and a Powerpoint presentation with answers to use at the front of the classroom, great for sharing ideas and writing directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Google Drive, and a TpT Easel activity for learners to complete and submit online.
Queen-Bohemian Rhapsody - LISTENING SKILLS-with Distance Learning
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Queen-Bohemian Rhapsody - LISTENING SKILLS-with Distance Learning

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The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the “History of Modern Music” resource, this detailing the history of modern music. Listening Skills - Nirvana - Smells Like Teen Spirit Listening Skills - The Beatles - Hey Jude Listening Skills - Chuck Berry - Johnny B. Goode Listening Skills - Oasis - Don’t Look Back in Anger All material, presentations and worksheets within this resource have been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home. This lesson and supporting resources provide an extremely detailed account of the song “Bohemian Rhapsody” by the band Queen, with a full song break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track. Musical Elements covering: Tonality Tempo Meter/Time Signature Instrumentation Structure Dynamics/Texture Rhythmic Elements Song Theme Genre/Style The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section. The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes. Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet. In this package: PRESENTATION – Listening Skills-Queen-Bohemian Rhapsody (.pdf High quality) WORKSHEET – Class Task – Listening Skills Questions(.pdf) ANSWERS – Class Task – Listening Skills Answers (.pdf) GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf) INFOGRAPHIC– Bohemian Rhapsody – Song Structure (.png) INFOGRAPHIC– Bohemian Rhapsody – Song Dynamics (.png) INFOGRAPHIC– Bohemian Rhapsody – Song Structure with Dynamics (.png)
Film Music and Sound Terminology - Presentation
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Film Music and Sound Terminology - Presentation

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This lesson and supporting resources provide an extremely detailed account of sound and audio terms used throughout the film/television production. This lesson is closely linked with others in this series, Music and Sound Design in Films, and provides an excellent reference for these other lessons. The lesson/presentation covers these key areas in detail; Soundscapes Diegetic and nondiegetic sound Dialogue ADR Voiceover Location Sound Film Score Sound Track Motifs Film Musical Themes “Braam!” Sounds Sound FXs Foley Ambient Establishing sound Empathetic and Un empathetic Synchronous sound and Asynchronous sound Sound Bridges Mixing The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout.
Video Game Music - Listening Skills - MASSIVE Growing Resource BUNDLE!
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Video Game Music - Listening Skills - MASSIVE Growing Resource BUNDLE!

12 Resources
Studying Video Game Music is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. You and your learners will love this range of engaging worksheets all focused on Music in Video Games! Worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development. These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Video Game Music: Rip and Tear - Doom 2016
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Video Game Music: Rip and Tear - Doom 2016

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Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Doom 2016 “Rip and Tear”. Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development. These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Video Game Music: Castle Theme - Super Mario Bros
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Video Game Music: Castle Theme - Super Mario Bros

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Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Super Mario Bros., “Castle Theme". Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development. These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Video Game Music: Floral Fury - Cuphead
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Video Game Music: Floral Fury - Cuphead

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Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Cuphead game “Floral Fury". Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development. These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Creating Music for Film-FULL LESSON-with Distance Learning
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Creating Music for Film-FULL LESSON-with Distance Learning

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This lesson and supporting resources provide an extremely detailed account of how modern films use both Music and Sound, but also the people that make it. This lesson is closely linked with others in this series, “Music and Sound Design in Films”. The lesson presentation covers these key areas in detail; Has Music always been in Films? Non-Diegetic Sound in movies Why have Music in films? The two types of musical elements in films How Film scores play with our Brains Who creates the music for Films? The people that work on film music and production Spotting Session Composing and Writing Practical Example Part 1 – Interstellar Film – Hans Zimmer: writing for film Practical Example Part 2 – Interstellar Film – Hans Zimmer: writing for film Music and sounding Syncing Slates Timecode Themes and Musical Motifs Great example of musical Motifs in classic films Character Themes – “Leitmotifs” Practical Example – JAWS Film Practical Example – “Leitmotifs in Star Wars Films” Film Music Conclusion The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout. This lesson also links very closely to those of: Foley & Sound Effects In Films How Sound is Used in Films History of Sound in Film Sound Design in Star Wars This resource also comes with 3 separate worksheet tasks that can be completed as homework or in-class projects. One of these is directly linked to the lesson presentation, allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version. This also has embedded YouTube videos to aid learning and provided industry examples of score in film making. Moreover, these are also provided with answers to aid learning and save teaches time with marking student’s work.
Leitmotifs and Film Music: Superman - Superman - John Williams
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Leitmotifs and Film Music: Superman - Superman - John Williams

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Learning about Leitmotifs and music in films is important as it enhances our appreciation for the artistry behind the music and its emotional impact on the audience. The ‘Superman’, in the film ‘Superman’ by the renowned John Williams is one of the most famous leitmotifs of all time. It also helps us develop analytical, critical thinking, creative, cultural awareness, and attention to detail skills. Understanding music in films is essential in appreciating its contribution to storytelling and the audience’s emotional experience. These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different musical uses within film and television; everything from Jaw to James Bond, Darth Vader, the “One Ring” from Lord of the Rings, and many, many more. This range of worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition. These Leitmotifs and Film Music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, and a Powerpoint presentation with answers to use at the front of the classroom, great to share ideas and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing film and television industry.
Film and Television Composer - Careers, jobs and Working in the Music Industry
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Film and Television Composer - Careers, jobs and Working in the Music Industry

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This teaching resource explores exciting careers in the music, film, and video game industries, focusing on the role of Film and Television Composers. Students will learn about the skills, education, and experience needed for this creative career, as well as gain insight into a composer’s typical working day. The resource includes an engaging PowerPoint presentation with industry-relevant YouTube videos, alongside two worksheets: one where learners create a CV/resume for this role and another that walks them through a “day in the life” reading exercise. Perfect for sparking career discussions and immersing students in the world of media composition! Understanding the music industry and its diverse job roles empowers learners to explore career opportunities, develop specialized skills, and navigate the professional landscape effectively. It fosters creativity, industry knowledge, and adaptability, essential for success in this ever-evolving field. These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different music professional careers and gain a better understanding of working in the modern Music Industry.
Leitmotifs and Film Music: Hedwig - Harry Potter - John Williams
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Leitmotifs and Film Music: Hedwig - Harry Potter - John Williams

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Learning about Leitmotifs and music in films is important as it enhances our appreciation for the artistry behind the music and its emotional impact on the audience. The ‘Hedwig’, in the ‘Harry Potter’ films by the renowned John Williams is one of the most famous leitmotifs of all time. It also helps us develop analytical, critical thinking, creative, cultural awareness, and attention to detail skills. Understanding music in films is essential in appreciating its contribution to storytelling and the audience’s emotional experience. These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different musical uses within film and television; everything from Jaw to James Bond, Darth Vader, the “One Ring” from Lord of the Rings, and many, many more. This range of worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition. These Leitmotifs and Film Music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, and a Powerpoint presentation with answers to use at the front of the classroom, great to share ideas and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing film and television industry.